![]() Increasing the friendship level through interactions provides various rewards for the player. The friendship level cap can be increased with Friend Keys, up to a maximum level cap of 1,000. Different locations provide additional topics to be discussed.Īdditional locations have been made available for the duration of certain events.Īll Trainers start at friendship level 1, with an initial level cap of 100. Interaction locations are unlocked by increasing the Trainer's friendship levels. Ultra Wistful Crystal ×1000, Wistful Stone ×1 Ultra Soothing Crystal ×1000, Soothing Stone ×1 Ultra Fiery Crystal ×1000, Fiery Stone ×1 Awesome gifts: restores attention by 30, refreshes topics, and multiplies friendship points earned by 1.50.Īll standard gifts cost 300 Fiery / Soothing / Wistful Crystals for Strike / Tech / Support sync pairs respectively good gifts cost 500 Great Fiery / Soothing / Wistful Crystals for Strike / Tech / Support sync pairs respectively and awesome gifts cost 1000 Ultra Fiery / Soothing / Wistful Crystals + 1 Fiery / Soothing / Wistful Stone for Strike / Tech / Support sync pairs respectively.Good gifts: restores attention by 20, refreshes topics, and multiplies friendship points earned by 1.30.Standard gifts: restores attention by 10, refreshes topics, and multiplies friendship points earned by 1.10.Ths boosts supplied by gifts differ on their value: Gifts can be purchased in the Lodge Exchange. Topics that match your guest's hot topic will appear more often during an interaction. The lowest number this drop can reach is zero. Great Fiery Crystal ×100, Great Soothing Crystal ×100, Great Wistful Crystal ×100Īttention drops are reduced by 2 during an interaction. The quality of items received by greeting a Trainer will improve as that Trainer's friendship level increases.įiery Stone ×3, Soothing Stone ×3, Wistful Stone ×3įiery Crystal ×100, Soothing Crystal ×100, Wistful Crystal ×100Įnsures max vibes when you select a topic that matches your guest's hot topic during an interaction. Other items that the player may be gifted by guest Trainers include Lodge Stones, 1★ Friend Keys, Fiery / Soothing / Wistful Stones, Extracts, Co-op Sync Orbs, Level-Up Manuals, Power-Ups, Move Candy Coins, and 5★ Scout Tickets. These can be purchased at the Lodge Exchange, and can randomly be given by Trainers in the lodge when greeted. Help items can also be used before the interaction to provide boosts to the friendship points gained. The location of the interaction can be chosen prior to the chat, with various locations unlocked with increasing friendship levels. using up two Interaction Counts at once will double the points after completing the interaction). All Interaction Counts can be used at once which will mutliply the friendship points depending on the number of interactions used (e.g. Players can also purchase Intraction Counts to increase the number of interactions that can be performed each day. The player can interact up to three times per day with the same or other sync pairs in the Trainer Lodge. Once the interaction ends, the friendship level with the Trainer will increase depending on the friendship points earned. These come in standard, good, and awesome forms, with more valuable gifts giving greater boosts. Gifts can be purchased in the Lodge Exchange and are specific to each sync pair. If the Trainer's level is high enough (estimated at level 30 or above) there is a chance that the hot topic will be revealed at the start of the interaction.Ī gift can be given to the Trainer to restore attention, refresh topics, and multiply friendship points. Max vibes is a state that lasts for two topic selections, and once reached, the Trainer's attention will not drop, the interaction will not end, and friendship points are doubled. Selecting a hot topic also reduces the drop in attention by half, and can help the Trainer to reach max vibes. Each Trainer will have a hot topic from one of these categories for each interaction, and choosing an interaction of their hot topic will provide extra points. Topics are associated with one of seven categories: Pokemon, Items, Friends, Hobbies, Fashion, Places, and Other. The attention level at which the interaction ends appears to be random. Attention will drop with each topic chosen after the second topic. The player continues to choose one of three discussion topics until the Trainer's attention wanes. The Trainer's response will determine the number of points awarded: The player character starts the interaction by initiating a chat with a Trainer, and is given three topics of discussion to choose from. Pokémon Brilliant Diamond and Shining Pearl.
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